Press kit
Press materials
Everything you need to write about it. If something is missing, just ask.
Download press kit (ZIP) ZIP · 8.6 MB · key art, logo, 32 screenshots, 13 characters, fact sheet
Fact sheet
- Developer
- Gabriele Masetti
- Publisher
- Self-published
- Platforms
- Browser (HTML5). Coming to itch.io, Microsoft Store, Google Play and the App Store.
- Release
- No date announced
- Price
- Free
- Genre
- Point-and-click adventure / gothic comedy
- Languages
- English and Italian, interface and text (a full human translation, not machine). Switchable from Options at any time.
- Technology
- Custom HTML5 Canvas engine. Art generated in code: no background bitmaps.
- Structure
- Three acts, two investigation paths, three distinct endings
- Website
- thesecretofvallescura.com
Short description
The Secret of Vallescura is a gothic point-and-click comedy set in a town on the Oregon coast, built on top of a pit of Hell. Klem, a cowardly and courteous demon, arrives on the wrong night: a hundred-year-old contract is about to come due, and the collector is already in town.
Long description
The Secret of Vallescura is a classic graphic adventure: nine verbs, an inventory, sixty locations drawn in code, and a town that answers only when questioned. The DNA is Monkey Island and Fate of Atlantis, run through Dante's Inferno and a public counter open after midnight.
Klem is a loose-skinned demon: cowardly, polite, with a name he earned one favour at a time. He came to Vallescura for the Tuesday poker game. He found a curfew nobody signed, a chasm nobody will name, and a gentleman with a crooked crown collecting rent on the night itself.
Under the town there is a Hellmouth, and under it there is an archive. Hell, in Vallescura, is not fire and pitchforks: it is a counter open after midnight, a stamp, a form, and a clerk who addresses you formally while taking your name away. One rule holds the whole thing up, and it cannot be worked around: Hell takes nothing that has not been signed over to it.
The game moves between investigation, chained puzzles, insult duels, rituals and an unreasonable amount of infernal paperwork. Characters remember what you did. The streets change tone as the night wears on. And there are ten hidden kittens, because in a town like this somebody has to look after the cats.
Everything on screen is drawn in code: there is not a single background bitmap, nor a sprite on disk. The game will run in the browser, saves itself every room and asks for no installation.
Features
- Classic nine-verb point-and-click adventure with inventory and object combinations
- Sixty locations drawn in code and 561 interactive elements
- Three acts, two interlocking investigation paths and three distinct endings
- Characters who remember your choices and shift register accordingly
- Insult duels, rituals, minigames and infernal bureaucracy
- Ten hidden kittens to find
- Vector art generated in code: no sprites, no background bitmaps
- Will run in the browser, with autosave every room
Key art, logo and characters
Right-click to save. Free to use in articles, videos and reviews.
- Trailer 1920 × 1080, MP4 (65 s, 23 MB)
- Key art IT 2560 × 1440
- Key art IT 1920 × 1080
- Key art EN 2560 × 1440
- Key art EN 1920 × 1080
- Logo su fondo scuro
- Logo su fondo chiaro
Characters (transparent PNG)
Screenshots
Click to open at full resolution. Free to use in articles, videos and reviews.
-
Malacoda's court -
The Occult Court -
The ritual clearing -
The Punta Brughiera lighthouse -
Vallescura cemetery -
The basement — the Mouth -
Vallescura main square -
The abandoned funfair -
The town library -
The crystal caves -
The gorge of the Mouth -
Cinema Eclissi — auditorium -
The back garden -
The caretaker's house -
The clock tower -
The Last Hand -
The harbour warehouse
Contact
For copies, interviews, extra materials or questions about the canon.